Really cool, but needs some ironing out... I found it incredibly irritating to click on doors/items which were parallel to the line of sight, and found little to no reason for them to have such small hitboxes (I dont see why you cant just make the hitboxes the same size as perpendicular doors, and clicking 20 times to get into that door when the trauma is chasing me is a really huge tax...) at least add a little highlighted tab or something so it is not so difficult to see/ access these things, as it doesn't make sense to restrict the game by the point of view if it is not some sort of major gameplay element a la Fez. (especially since u can still see the things and the character would be looking directly at them, I dont think it really makes much sense in this scenario)