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MLScherbatov

408 Game Reviews

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my cursor was still visible over the in game one (google chrome, windows vista if that makes any difference) but i actually kind of liked how the smaller one would trail behind it, so w/e.

I liked the game a lot, but given the time you've put in to create the animations and characters, maybe you should consider re using them for a sequel that has a higher jump, a little faster move speed, and allow the dog to attack soldiers by jumping at their heads, just like at the end, but maybe change to the animation from the guy getting hit by a mortar.

that could make for a really cool sequel. Keep up the good work

awesome! The guide was funny as hell (you are not a crate lol), and i loved the retro feel without retro glitches. I did notice tho, that there were a couple of issues.
Level 10 seemed to be a bit broken unless i just completely misunderstood the puzzle there. I spent about 10 mins on it before assuming that the crate was supposed to push the button (it did not), because there would be no other way to reach the exit without having to jump on top of the bomb (of course, resulting in death)

other than this, the only issue i have found so far was in the platforming on level 7. It seemed like i just didn't have enough space to get up those ledges in less than 10-12 tries, and i'm not sure this was supposed to be so frustrating.

great game!

very easy. I did find that some of the game mechanics didnt make sense (for instance, a blast cannot travel through a bug which has already been killed), but it's a nice concept. it could use a little more complexity IMO

pretty great game. Hdere are a couple of suggestions and comments.

The L and K controls didnt work for me, though, which was a buzzkill. im a WASD user at heart.

Lag didnt cause many issues in the puzzle levels, but i found it very difficult to get past some of the more difficult platforming levels where there were lots of rats to dodge.

Also, consider allowing the player to press space or another key to go to the next level, because it can be a bit tedious going from mouse to keyboard to progress when there are no mouse controls in the game.

By the 5th or 6th level, the pick up/throw button had kind of just stopped responding, which was infuriating during levels where the balls needed to be placed in particular places/kept out of others. i would walk up to it and press x, only to have it pushed away from me over a ledge or whatever else. I could get it to work, but it would sometimes take several restarts where i had made no mistakes.

very original. i loved it

cool idea, but it's so hard to find the first few items that i quit before long... Consider putting some kind of graphic hint as to what you need to click on. (cracks in the wall, ladders, etc... ANY details would be really nice.)

one big issue i found is that the areas didnt seem to respond until 30-45 seconds in, so i found myself having clicked everything in the image to no avail, only to find that the first object i clicked was in fact the one i needed.... especially because the graphics are so lacking, this was both incredibly boring and incredibly frustrating.

interesting concept... if you mean to make fishing a weapon, you need to either make it much faster, or you need to reduce the number of worms. It is literally impossible to win this because i was immediately swarmed by 20 friggin spiked worms, and a maxed out fish would only take a sliver of hp... on top of this, i didnt even know you were supposed to kill them using the rod, because if found that you could kill them about half the time just by hopping on them. This is a cool idea, but it's terribly imbalanced.

viper2024 responds:

Hum... please note that this is a score based game, so the difficulty is based on how well you do against others. There's no ending ;-P

great concept, but i quit pretty early because i was sick of walking so slowly... the game was well animated, and i liked the variety of weapons, but i thought it was a bit stupid to even have a reticule if you can only shoot things which are lined up on the same horizontal (I missed hundreds of shots while clicking exactly on the head of a zombie, because i was one step up or down from where they stood, and this doesnt really make any sense to me. Also, the character stopped reloading after performing a melee attack or kicking, which made it impossible to get out of close quarters situations if you were on a narrow walkway. Good job, but this still needs a lot of work if you want it to be enjoyable... I really dont see how so many people could be giving 5 stars.

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