when you click to skip dialogue, please have it simply show the full text first, THEN skip once you click again. I found myself trying to skip through because i read fast, and ended up missing quite a bit of dialogue. Although i appreciate the in depth voice acting, it just moves a little slow for your average gamer, i feel.
clearly you are not finished and are just looking for feedback, but i'm not sure whether you meant to have 2 players, or for the player to actually be fighting themselves. perhaps if you are having difficulty with having the monsters act a certain way depending on their situation/ what was used on them, simply add a short 3-4 move looped script for their combat.
i thought the dice visuals were cool, but tended to take far too long to stop rolling. consider making this animation much, much faster, because even after finishing the first battle, i found myself very irritated at having to wait for this each round when it's just 2 6 sided dies rolling.
essentially so far i think you've got a good thing going, but definitely consider how certain aspects of a game such as this (especially if you mean to stick to a combat+dialogue only system) grow very tedious as they repeat themselves.
consider adding 2 more preset characters to start with (u can keep the same dialogue or w/e and just change weapon sets i.e. warrior, archer, wizard, etc)
perhaps instead of just the regular attack, go for a power attack/flurry/critical strike system such as what is used in KoToR?
music was great, btw. did you make that yourself? i was just playing yellow version earlier today.