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MLScherbatov

408 Game Reviews

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really great premise. I think if you had added 2 or 3 more areas/levels, where you collect parts for the machine, or perhaps more tapes. Even if they were pretty much the same, it would help to make it feel like you really worked for it/ gave you something to wonder about as you assembled the contraption

amazing. i thoroughly enjoyed the visuals, as well as the complexity within such simple boundaries. This is the first 5 star I have given in a while, as i usually try to give as much of a critique as possible, but i really have nothing bad to say about this game.

maybe consider creating a sequel with brighter and more varied colors, and happy music a la katamari or something like that? you've got a great thing going here, keep it up.

good idea, but it either froze, or wasn't even really a game... this would have been better as a short film if anything, and although i agree with your message and see what you are trying to say by making the controls so ineffective, i also think that the click and drag thing was just far too tedious. Once again, good idea, but either add some form of actual gameplay (and develop the storyline while doing so maybe) or just make this into a movie... it really wasn't worth my time as it is (and dont think i havent been homeless, im not just some rich kid talkin shit with no perspective)

a better mercantile/ naval combat game than any i have seen so far in terms of the concept/ the system of gameplay... however, there are a number of imbalances which i think need addressing. many people have commented that the combat is too easy. IMO, the opposite is true. You simply need to make the trade system less dynamic and more forgiving, and people would focus less on acting as a pirate.
Additionally: the combat difficulty does scale too slowly as well, so you should take this into account to accomodate more skilled platers, but really just do this and you will get mob appeal:
Tweak two things in combat: the boarding system, and the aiming system. Boarding tells me that it has a 100% chance of working every single time, yet fails more than 60-70%, and aiming at the crew not only costs more AP, but generally hits neither the crew nor the ship itself. I have found that taking regular quick shots effects the AP of the enemy more than aiming the majority of the time.
If you were to do nothing else to this game, these two combat changes would at least make it more acceptable for the masses of retards who crave instant gratification.
This is a great game, and i love it, but it simply isn't done yet. I think that you should take the time to carefully read through these comments, so as to make your game as perfect as possible.

decent game... the mechanics were a bit confusing, though, and I found myself completing several levels having no idea how i had done so

despite this being a cool idea, you are severely lacking in tutorial... i had no idea what i was supposed to do. I know you're trying to be creative, but if you want people to play your game, it has to be user friendly...

I'm sure this is a good game, but your tutorials are obnoxiously slow and unclear... I really tried to give this a chance but couldn't even figure out how to shoot, much less complete the first mission.... I suggest you implement a different system, because however cute the silent film thing is, it moves so slow, and covers so little information in that time that i dont even want to keep playing.

it's certainly better paced than say... hemp tycoon or something. But it seems very lacking... Just a few clicks then u wait then click some more... I suggest you think about maybe adding in more info for the eggs/ having pros and cons in terms of growth speed/ profit made, or effects on other aliens. You could also add a market system where there is more than one buyer, or different locations which buy different aliens for more or less capital. If you were to make one small change and none else, I would suggest that you have the player start with more incubation chambers, and increase the max for them.

YOU NEED A MUTE BUTTON.... PLEASE ADD A FREAKING MUTE BUTTON, I CANNOT PLAY THIS WITH THAT MUSIC

Really great, but i think a few things need polishing up... the walking speed while above ground is a little slow given how much walking you need to do, and I would like to see a little more varied control scheme (allow for WASD movement, esc to quit menus instead of both c and esc, and clicking the buttons instead of just hotkey use). Just some suggestions. Great job, keep it up!

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