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MLScherbatov

411 Game Reviews

108 w/ Responses

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moved at a crawl, and the scrolling function was tedious and irritating. Add a real zoom function, please

you really need to work on the display. the game is off the screen by half and i was very confused/ thought it was a popup at first. i'm getting a little tired of seeing zoom issues where i cant even play the game because it's only half visible

that said, you have a great game here. I'm just getting very irked by the fact that it is displayed in this manner when there is already a full screen function, and your forced full screen does not function properly.

i would give this 5 stars, but i think i just developed epilepsy

the sound is far too abrasive. if you'd like, i can try to mix some of the sound effects down for you. I make music, so if you send me the sound files i will gladly make them a little softer/ less painful on the ears. Cool game!

cool idea, and i like all these games with new control schemes, but im not sure this is working properly at all. i was unable to do anything at most rooms, and only was able to attack 1 monster despite encountering several and being forced to simply walk past. i'm not sure what i have accomplished so far or how to get to "level 4" because i pretty much cant do anything but walk forwards and hope that the next room is functioning properly.

as well as this, the menus were incredibly unclear, and i had no idea what i was doing most of the time/ there appears to be no hostile enemies which pose any sort of threat to the player.
this cookie needs some more time in the oven.

TheeCoffee responds:

Fixed it :)

pretty cool. I thought it moved a bit slow, however. I understand that there is an issue with high speeds when the movement patterns become more complex, but you could get around this by adding either a speed up button or maybe a slow-medium-fast thingy in the corner.

Other than that, my only issue was with how u had to drag the units to the starting points. perhaps consider allowing to just click the arrow, or to click the unit and then the arrow, to start them on their path. Cool music, too. Let me know if you need any music for games, i've got TONS of chiptuney stuff as well as hip hop/trap/etc

pretty cool game. I thought the menus were a bit clunky, however, and seemed to take a bit long to respond/complete animations. this reminds me a lot of FF7 ina few ways. I like it haha

this is sorely in need of a mute function. It's kind of expected that you have some kind of music/effect control. I dont play games most of the time that make me do this, especially because i make/listen to a lot of music. additionally, if i were to listen to this little 10 second loop for more than a few minutes, i'd go insane.

how does the gameplay even work? i feel like i have 0 influence other than choosing upgrades, and the upgrades dont make and difference. I'm sorry, but this simply isnt worth my time.

i was incredibly disappointed in the gameplay. i only received 1 speech bubble at a time, sometimes with 30+ seconds in between new ones, and so it was really just boring... i spent the first minute thinking that i was supposed to just click on random people (WHICH WOULD MAKE MUCH, MUCH MORE SENSE) and was just irritated at how crappy the gameplay was when you clearly have such a nice concept/ cool art and stuff. This seems like it could be really cool, but you have a long way to go from here.

looks cool. is there any sort of engine or controls to detonate the TNT? i see that this is just a concept but i wish i was able to really play with things instead of just stacking stuff up. I'd suggest making ramps and/or platforms which can hover so that small machines can be constructed. You might also consider something like the incredible machine where you have gears, pulleys, etc. I look forward to seeing the finished version

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