too hectic, too difficult to manage more than one ship at once. also you dont move nearly fast enough to pick up most of the bonuses or really accomplish anything other than avoiding obstacles. it's a good concept, though.
too hectic, too difficult to manage more than one ship at once. also you dont move nearly fast enough to pick up most of the bonuses or really accomplish anything other than avoiding obstacles. it's a good concept, though.
this is cool in a lot of ways. i enjoy the ranged vs melee combat, being able to create a squad that optimizes certain stats in certain areas, but this game moves way too slow. it's not just the walking speed, either. when i open a chest, i have to wait 30 seconds for no reason so that the item that comes out can look shiny... that's just stupid.
the stamina thing is cool, but it just exacerbates the issue. i shouldn't have to play the same sections of the level 40 or 50 times in a row just because you want to make the game longer, so i think it's important to find a balance here. I had similar issues with the new infectonator runner game, because at a certain point it's just boring when you make little to no progress with each run. i cant and wont ever finish games like this, and im not sure why anyone feels the need to stretch out flash games to such an extent. they are supposed to be quick and fun... isnt that the point? if i wanted a long term experience, i'd be playing a commercially released title. i'd rather you come out with 30 different versions of the same game with different colors and outfits than have to trudge through all this excessive repetition.
I appreciate that you've added so many unique characters and outfits from pop culture, but what is the point of putting in that much effort when most of the people playing this will get bored before even reaching the 2nd world?
a few of the units could have used a more thorough explanation, and the movement system was sometimes strange and unresponsive/ the arrow would just tangle up regardless of how carefully i moved the mouse (kind of used to this from playing advanced wars/etc, tho). aside from that, the music is nice, the graphics are clear without being flashy, and the game itself is great.
pretty great game. hard at first, but fun once you get the hang of it. my only real complaint is that i wish it were longer :3
scrolling was laggy and unnecessary. ive seen this exact model played on one frame many times and much more efficiently than this. my bases auto attacked to places i didnt need them to and generally were impossible to control. Music/sound was mediocre, campy, and irritating, and graphics were lacking in quality. Overall this is just a crappier version of games like solarmax and many, many earlier titles of the same style. i'm sorry, but this is neither challenging nor fun, and certainly isn't anything original. I dont understand why people feel the need to make low quality copies of games that already have been made 100x over.
this is cool, but as some of the previous reviews mention, there are some issues. i think some of the platforming needs a little bit of editing, and that sometimes the controls are unresponsive in strange ways. i got too frustrated at the heavenly tower, because the lighting guy is basically impossible to get past without just jumping on him and willingly taking damage, and then the platforming with the jellyfish in the narrow passage just above is simply way too difficult to maneuver. you need to widen the passable area next to the jellyfish, as well as making the cloud guy attack less often. i didn't get past that part despite the game seeming really cool and having good music and art.
fun game, but the 'swag' mutation was utterly useless, actually made gameplay more difficult, caused me to die several times due to the controls switching when a car was coming, and for some reason was the mutation i got at least 75% of the time. you definitely need to remove it. it seriously ruined the game for me. also, the gangnam character's gold magnet worked, but the double gold did not, as well as the bomber mutation having little to no effect aside from the first 1-2 runs. upgrading a mutation should increase it's likelihood of appearing, but it seemed to me that it actually did the opposite.
this is cool, but it is by no means balanced or finished.
this is friggin kewl man
the one thing that i think would make it 100% amazing is if you could catch the stick and get another free shot if you did
you could maybe add objects that it would bounce off of and then have less and less of them as the levels get harder
otherwise, i like the animation, the sound is relaxing (and well mixed, which is rare on this site TBH (im over here muting every game and not playing the ones with no mute button hahaha)), and it is super user friendly. i immediately knew what to do, and didnt need to hear any tutorial whatsoever to get the point, which is nice. the control scheme is perfect, too.
I would just love to see this with some ricochets, tho... i hope you try it out!!!!
<3 moloshe
cool game... the movement needs work, though. on level two i had to try several times to push the stone without falling into the hole. i would let go of the right arrow key and the character would keep walking... i also noticed that this issue comes into play when changing directions. i mean cmon... we've been able to get past this sort of issue since pokemon blue and red.
otherwise, this was a fun time.
this game is great. reminds me of xavier: renegade angel
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Joined on 9/12/12