we should be able to move while the instructions are on the screen. i refreshed the page before realizing that i just had to click the text to continue, because i thought the controls just weren't working. nbd, but it might be offputting to some players. first impressions are important, especially on a site like this where a lot of games can be kinda unfinished/untested/broken.
we should just press space to continue when we die. there's no reason to make us press another key that isnt already in the control scheme. also, the music should probably keep playing even while that "press a to continue" is there. this game is very chill and the audio is a big part of that, so making it cut off kinda kills the mood, especially because right after we've failed is probably the time that we'd need calming music the most.
having limited lives is a good way to challenge the player, but i think maybe you should make the first few levels a little easier so we can get the hang of things. i lost like all of my lives on 1x4 because it was so hard to get used to the limited length of the jump. these first few levels should be tutorial so that we can ease into the more difficult parts of the game. it's no fun having to do the first 3 over again when they're so 1 dimensional, especially because it makes us redo the first level which is 100% tutorial.
i think you should really consider having a health bar or giving us a few chances, maybe have the spikes knock us back when we touch them but we only die instantly from falling. the game is just really frustrating in it's current state, and it shouldnt be given how simple it is.
i agree with pretty much everything said in previous reviews. im still stuck on 1x4 after 3 runs, and im just not so motivated to finish the game when it's already this aggravating at such an early stage. the visuals and the sound are really great, and i think this could be a great game, but there are a lot of reasons why it failed to keep my attention