00:00
00:00
MLScherbatov

411 Game Reviews

108 w/ Responses

1 reviews is hidden due to your filters.

pretty cool. i enjoyed it for the most part, but i wish there were more of an opportunity for secret areas once our abilities are mostly combat oriented. i still found some obviously but they seemed to be less and less present as the game went on. also the bats are really really irritating in the red area and i found it pretty difficult to make it through some areas without having to take damage. perhaps if some of the moving platforms were a little bigger so we could avoid the projectile poopies it would be less frustrating?

i agree with previous reviews. also for the upgrades, i clicked one time just to see what "field gun" even meant and accidentally purchased the upgrade. you dont explain anything and there really isnt any strategy implicit when we dont know what we are buying but still potentially waste money just by trying to find out.
once ive purchased an upgrade, clicking on it again purchases the next level of that upgrade. the field gun on its 2nd upgrade seems to be worse than the basic gatling gun in every way, and takes longer to build. this game just doesnt really make very much sense
on level 3, the enemies just walk straight up to the base and dont even follow any reasonable path to get there. how am i supposed to place towers when the enemies appear right next to my base regardless? i literally put a tower in every space and every single enemy still made it past without taking a hit.
did you play test this ?

gets really difficult to target buildings with rats or villagers standing in front of them. that lady will not stop standing over the entrance to the hut and ive almost died like 2x from it cus i cant rest lol
also its basically impossible to target the rats while they are near buildings or villagers for the same reasons. maybe think about adding another button or allowing certain targets to take priority? this is a fun game and i have few complaints but it gets crowded pretty quickly so targeting is important
only other thing right now is the carrying capacity - when we harvest a resource it shouldnt just disappear if our inventory is full, especially with things like steel or gold. i almost restarted the game while trying to build the hut because i couldnt carry enough wood and hadnt figured out how to drop stuff yet. if the issue is that items laying around cause lag, then we should get a prompt that either says our inventory is full before we start hacking away or that offers to let us drop things so that we can pick it up before its gone
im not done playing yet but i might message yall some more notes soon
:)

if we are using the mouse, it really doesnt make much sense to have us also use arrow keys instead of WASD. is there some alternate type of keyboard where it is not uncomfortable to hold your arms like this? i know it is nice for lefties but as far as i understand most ppl still keep the mouse on the right regardless of their dominant hand? idek
anyways seems like a fun game. we dont see enough decent RPGs on here and they're probably my favorite type here. this seems in depth but easy to get the hang of.

DLord2 responds:

Thank you for your feedback! We added arrows to be able to play without keyboard:). Also It's interesting point about the mouse position.

seems pretty great, but definitely needs some work. the controls arent very responsive sometimes and i find sean just sort of stopping here and there at crucial moments, making evasion pretty much futile. i didnt have a problem getting through the game until it came to the eye, where the difficulty moving was too much of a setback to have much of a chance in the fight.
there are quite a few places where its very difficult to target objects like the torches or braziers, and i had to spend a little too long positioning myself so that i could perform simple tasks. nothing game breaking here, but it seems like you could make the hitboxes or w/e a little bigger for some things
pretty cool game. i hope to see more

Rixium responds:

You're right. Much of the programming was very bad, and my laziness just kept stacking until the end it was a mess. Haha.

i like the concept and its simple and kinda fun to play, but i feel as though my decisions make no difference in what happens. is that supposed to be commentary or is it just glitchy? i cant tell
id say like 90% of the time i get the opposite result from what my decision would precipitate in a real situation

i remember playing this! its lagging a lot right now which makes some of the gameplay a little difficult - the character just kind of stops in its tracks every few seconds so i have to press movement keys over and over instead of holding them down. im not sure if this is on my end or an issue with the game, but i am fully willing to suck it up because this is a nice project
(i am using win 8.1 and chrome which tends to have issues with flash despite its claims)
i totally cant beat the jungle boss. im supposed to deflect the fireballs into the torches right? that jerk is too fast and he keeps bullying me. im pretty sure i never beat him the last time i played this, but ill probably keep trying
thanks for the cool/intradasting game!

Emptygoddess responds:

Yeah, also this thing was programmed in AS2, so it's a real dinosaur. Being made a decade ago will do that to you.

idk if im missing something, but it seems like the keyboard controls listed arent accurate (z, a, x vs. z,x,c)
i cant get the game to start, but the reviews seem positive so i dont want to give u a bad rating exactly
maybe consider just letting us press any key to start the game? its cool u let us assign controls how we want but it seems like the default scheme is a little obfuscating.
anyways, ill probably come back to this in 7 hours and realize i was being dumb, but i still feel that my experience is as relevant as any other if we keep in mind that the idea is to make the game as accessible/marketable/pleasant as possible, sooooooo
ill give it a 4 and then ill probably message you too many times later
thanks!

squidly responds:

Hey! Feel free to change the control mappings in the controls section to suit your needs, I know these are kinda weird for people using QWERTZ keyboards.

the game didnt start until i clicked the clockwork monster logo which was a link. thats a bit insistent :/
seems like a decent game though and its cool that ur being responsive and updating it

ClockworkMonster responds:

Mmm... Logo stays for 5 seconds, then Menu appears.

Maybe something went wrong during download, I´ll check the code.

Thanks!!!

this lags so badly i can barely play it. music an graphics seem nice though

Female

Joined on 9/12/12

Level:
6
Exp Points:
316 / 400
Exp Rank:
> 100,000
Vote Power:
4.63 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
3
B/P Bonus:
0%
Whistle:
Normal
Medals:
425