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MLScherbatov

408 Game Reviews

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there is no ingenuity here - if i could take a small bear and combine it with an adult bear to create something different, this would be worthwhile. it's just not a rewarding experience when all i can do is combine two bears of the same type, and although idle games like that are for some reason really popular here, i just dont find them enjoyable. where is the description of each type? why cant i buy polars or grizzlies? do you get why it's a hollow experience when i have no choice?
the idea has potential but it falls short without more variety.

Seriously like i enjoy the story and the animation is cool and the dialogue is well written. the sound is good and i think this has a lot of potential but i have little to no say in what happens until pretty far into the game and i found it frustrating that the majority of the gameplay seemed like an extended cutscene that i had to keep clicking "next" on
I realize that it does develop over time and i do like some of the stuff that goes on later on in the game, but there were dozens of opportunities where i should have been allowed to make a choice early on in the game and i was offered nothing of the sort, and even once the game started to really get going there were periods of time where i felt like i was just staring at nothing for 2-3 minutes and had no say in the matter.

well done. it was a bit difficult at first, but once i got the hang of the game's attitude, it was really fun.

this has potential but it's ridiculously glitchy and the screen wont stop shaking, i cant seem to die, etc.
i do like the idea but i cant enjoy this as it is.

literally will not even start. the intro screen looks appealing and all, but what you have here is little more than a picture and a music loop. none of the controls respond in any way whatsoever despite trying both firefox and chrome, as well as refreshing the page multiple times. i hope to see a working version soon, given that the animation and music seem to be well implemented... i just wish i could have played the game??? pretty big let down.

seems pretty solid. i think the sound could use a little work, tho. it goes from completely silent to very loud very abruptly in the beginning of the game, and although the music itself is good and the sounds are on point, i think they could be EQed to be a little less harsh or at least quieter.
im sure this is because you're going for a retro feel, but i think the jump has just a teensy bit too much air time and that it makes the game seem a bit slower. its not necessarily a bad thing, but the game might be more exciting if it was faster paced.

GamekrazzyProduction responds:

Thanks for your review!

I don't know what you are talking about when you say the game goes from "silent" to very loud... unless you are referring to the loading screen, as I couldn't put any sounds in there as the more objects in the loader layout, the longer the original loader is which looks tacky.... I honestly didn't even want the original one at all, but I felt that showing the controls there was necessary.

The jump height is based off of how long the button is held, and one way I think I can make it still feel faster paced would be to add an aerial attack, which I did not implement due to time constrictions.

this is interesting, but the dash is far too oversensitive. the first level with those (spikes? brambles?) thingies took me like a dozen tries. consider reducing the midair speed for a more fair and rewarding experience as opposed to a frustrating one.

perhaps think of some way to save or build up power for the dash? a hold and release mechanic, maybe? i know that's probably not the easiest thing to complete especially given that you mentioned time restrictions, but i think it would help a lot. you could try something that would work based on mouse controls too (aiming and dashing upwards at any particular angle etc). IMO this could really take the game to the next level and make for more interesting platforming or leave room for more complex level design.

i applaud the instant restart time. i like simple and challenging games like this and i hate it when the fade in takes like 5 seconds and i spend most of the time waiting

nice music choice. relaxing, chippy (zelda inspired??), and generally perfect music for a game like this. i think a lot of games dont quite hit home in terms of making the soundtrack immersive and just repetitive enough that you lose track of your surroundings and just focus on the game, but this does it quite well.

i noticed your levels lack boundaries. this actually doesnt make any difference in gameplay whatsoever other than allowing you to fly around extensively underneath the levels by dashing repeatedly, but i thought i'd mention it. i assume this is just because of time constraints so nbd - i actually found it fun and i love doing stupid shit like that in games... (maybe you could add secret areas by taking advantage of this to add platforms outside the viewable screen)

anyways i liked this title a lot despite its rough edges, and ive been trying to work with stencyl despite having no knowledge of programming etc and rly am interested in working on games/ i have a lot of ideas about this sort of thing, so if you feel like it go ahead and message me (or rly anyone who reads this) about anything i can do to help or participate.

i produce music and have been making visual art for the majority of my life (increasingly digital), so if you're interested in seeing my stuff please dont hesitate to contact me. i'd love to help make something like this if you have the time.

personally i am physically disabled and spend 99% of my time creating art or music, so trust me i will be willing to do whatever i can here.

good work mang!!! sorry for the TL;DR, but i hope at least some small part of this review worked to your benefit. have a good one, and keep it up.

dropped to the ground on the second level and was unable to find my way back up, nor was there any kind of reset key that i could find. this is a novel concept, but it's just not working, nor is any part of the game explained well enough to make it user friendly.

im 99% sure this game is broken due to a glitch.
i have a red and yellow key, ive explored every location i can possibly reach in game, i have both awards and two coins so far, but this chest behind the safe will not open no matter what i do. ive literally been going back and forth tapping x everywhere i possibly can for over 10 minutes and i am forced to assume the game itself is faulty. seems like a decent platformer, but im just stuck and i have jumped on every platform and tried every door and object at least 10x by now. i hope you get this fixed....
FYI i think the issue is that im unable to reach the ground next to the chest, and can only sit on top of it after jumping over the safe. perhaps this was broken in an attempt to fix the issue with walking off the edge of the screen - im not sure...

Munguia responds:

Im 100% sure you only did a 80% of game, i will give you a clue: Z Z Z
anyway check my latest post for details.
DonĀ“t loose your mind, is only a game.
Thanks For comment

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