this could be really good with a little work. as it is, i think too much of the puzzles rely on dying over and over again until you understand that particular level, whereas i think a more gradual learning curve might be a better route. i think a lot of the puzzles are best solved by fully analyzing the networks of mirrors/enemies, and that's a cool idea but it would be much better if only we had a way of zooming out. there is a lot of basic geometry implicit in this game, but that stuff is very hard to predict when we cant see the whole level. the blocks and actors are big enough that i think the game would be better off if we could see 2-3x as much at a time as we can see now. i think i could bring up "N" as a good example. the graphics dont need to be complex, and they really arent too complex as they are here. we can still get through all these puzzles without seeing the entire level all at once, but i think it'd be a lot more fun if we could see a bit more.