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MLScherbatov

106 Game Reviews w/ Response

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it seems really cool but during the character creation i pressed backspace to delete the name and it went back a page, so i had to reload the game. load time was a bit long, too. (playing on chrome idk if that makes a difference)
because i cant see anything about the characters when i first select them, and the names arent memorable to me yet, it was pretty frustrating getting the game started with the character i wanted. i understand this is in beta, but tbh my wifi isnt always as fast as it is tonight and most of the time i wouldnt have given it a 2nd (or 3rd) shot when it took me back like 4 pages lol... anyways. it's not the end of the world.
sometimes the shop menu wouldnt let me equip items and i had to switch to a different area to get it to respond.
i cant find any indication of where my skills or feats or whatever are. items say "medium armor mastery" or whatever other mastery and i dont know if i have it because there's no mention of it anywhere else that i can find
i literally didnt see any enemies whatsoever and then died all of a sudden and it was like ok u gained a level. i had looked at the log cus i heard a few noises and had opened various doors but seen nothing but a statue and more doors/hallways. this looks like it could be really fun and i like the feel of it but its not much fun when im just being attacked by invisible enemies until i die.
i hope u get it working better. good luck

VirtualHat2 responds:

Thanks for your feedback, I'm going to have a look into the issues you mentioned.

A lot of people have talked about the 'invisible monsters' as the monsters are only seen in the info window at the top of the game and not in the actual dungeon. I realize this is quite confusing, and I'm working on a fix for this, but it's quite a big change to make.

Appreciate you giving Endurance a go and leaving some very helpful feedback. I've made a note each point and will look into them.

-VirtualHat

edit: the backspace problem should be fixed now so long as the game has focus.

visually i like what you're doing, but it seems like it needs a lot of work. there were a lot of little plants and things that just made platforming irritating instead of challenging, and i assume the coins were supposed to do something (cus they didnt??)
the whole idea of the colorful backgrounds and dance music plus a basic run n gun platformer is cool, tho. maybe think about adding some more sparkles or random shiny achievements that make us feel special, too.
also i died at one point from an enemy and the game froze up instead of respawning me. if i only had a limited number of lives you should consider making that a little more clear because i see that you said "restart or dont die" or w/e but i definitely respawned multiple times before this happened.
also, i really think it's a good idea to allow for WASD and spacebar for shooting, cus most people do not have a keyboard where arrow keys and enter are comfortable settings.
this was fun, tho. i hope to see a more polished version soon

kohdy1 responds:

read desc shoot to collect

thank you for having calming color schemes and giving me the ability to progress from level to level with only the space bar. these are two things that i look for in games

also other things i look for are eggs but i am not sure if there are eggs in this game or not because i havent finished it yet

are there eggs?

goshki responds:

Sorry, no eggs in this version. :/

lolll.... this game is really gr8
im not sure if it was supposed to be a little bit funny but it definitely is a little bit funny
one thing i noticed is that you said 'press any key to continue' but actually you've got to press A or else nothing happens. not rly a big deal tho i figured it out pretty quick without breaking any keyboards in half or anything. also ladders seemed a bit unresponsive/difficult to mount, but otherwise the game seems pretty great. good work

Troisnyx responds:

Thanks! Oh yeah, noticed the bit with "Press any key" too. Thanks for pointing out what you did, too, I'm glad you gave it a go. Glad you like it otherwise!

it died so fast the first time!!! i cried a lot
and then he pooped on my face!!! wtf man!!!

i noticed that the game seemed to start playing by poker rules, but when i tried to build a straight (and successfully got 2,3,4,5,6, i lost. i think it was fun that i had to figure it out as i went along, but as a poker player i wish there was more than just matching pairs going on here. still fun, tho.

i cant figure out how to use the medicine and my pet keeps dying as soon as it gets sick. obviously i could continue from each death, but it was still a little irritating - when i tried to get it to move like the little feeder creatures, it didn't really respond, and i didn't feel like i ever had enough time to figure out what was going on despite having beaten the game now.

everything about this is perfect besides my difficulties with the medicine, tho. great job! i never got to have a tamagotchi as a kid so this was rly fun for me lol

Wolod responds:

Thanks a lot! I never had a tamagotchi too. That's why I decided to create my own!
To use medicine just click on it several times. I was working on this during the last week before deadline. So I hadn't much time to implement all the poker mechanics. The only two combinations I haven't implemented are: straight and straight flush.

seems pretty solid. i think the sound could use a little work, tho. it goes from completely silent to very loud very abruptly in the beginning of the game, and although the music itself is good and the sounds are on point, i think they could be EQed to be a little less harsh or at least quieter.
im sure this is because you're going for a retro feel, but i think the jump has just a teensy bit too much air time and that it makes the game seem a bit slower. its not necessarily a bad thing, but the game might be more exciting if it was faster paced.

GamekrazzyProduction responds:

Thanks for your review!

I don't know what you are talking about when you say the game goes from "silent" to very loud... unless you are referring to the loading screen, as I couldn't put any sounds in there as the more objects in the loader layout, the longer the original loader is which looks tacky.... I honestly didn't even want the original one at all, but I felt that showing the controls there was necessary.

The jump height is based off of how long the button is held, and one way I think I can make it still feel faster paced would be to add an aerial attack, which I did not implement due to time constrictions.

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