you have some issues with the scrolling - if my cursor leaves the window, the game should just behave as if it were still just on the edge of the screen and continue to scroll. as it is, it just stops moving when i leave the window, so i have to walk a tight rope or i cant really control the game. it frequently outright scrolls in the wrong direction, too. this is a big issue because in an RTS its important to be able to smoothly view everything that's going on. i cant really do that with this setup, because it can take me up to 5 seconds just to move the camera a few inches.
the first level with oil extractors gives me a bunch of e-bots, but i cant mine with them until the oil extractor is finished. it's good to have objectives and to teach us how to play the game gradually, but if the enemy is building their base during this time, we've lost the opportunity to mine extra resources. im sure you are familiar with the concept that the first few minutes of the game are the most important, as everything grows somewhat exponentially from there. this isnt game breaking but it didnt make a lot of sense, especially when i can only build with one e-bot, and i had another half dozen standing there doing nothing while i waited for the oil extractor to finish.
i paused the game for a few minutes to make some food and the music had stopped playing when i got back. it still plays in the menu but there is nothing but SFX when i unpause. i'd much prefer it was the other way around lol
given the camera issues and some problems with unresponsiveness/ the screen moving while im trying to select units, its pretty much impossible to actually follow your tip of moving dying units to the back. also, there are no formations and everything seems to have the same movement speed, so the units are going to arrange themselves however they want. right now it seems that the only way to play this game is make a big group of units and tell them to attack move to the enemy base, because trying to implement any real strategy is ineffective and backwards due to the difficulty of controlling the units.
i feel like the attack move should prioritize enemy units. if i told you to blow up an enemy base, you wouldnt just shoot the buildings that dont have any weapons first, you'd shoot the ones that were shooting you. a lot of the time my units seemed to just be standing there letting themselves get killed and not retaliating.
after harvesting, e-bots only go back all the way to my initial pivot, even if i have built a new pivot right next to the new group of crystals. its also completely pointless to create more than one base because it takes an extremely long time to build and the resources never run out, so theres no reason to seek more crystals because i always spawn directly next to a bunch of them.
basically this game is just a carbon copy of starcraft with a ton of glitches, only one race, and extremely slow/ basic gameplay. it's fun, but i have starcraft. honestly you've made a pretty solid game, but after playing 4 levels, i really dont have any reason to keep playing this. starcraft 1 is simply superior in every way, unfortunately, and its really easy to find for free nowadays. i dont mean to be overly critical, but if you're going to make a game inspired by another game, you have to add more to it or use some unique graphics or dialogue, not leave out a bunch of aspects of the original and pretty much copy all of the art and game mechanics