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MLScherbatov

411 Game Reviews

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it's certainly better paced than say... hemp tycoon or something. But it seems very lacking... Just a few clicks then u wait then click some more... I suggest you think about maybe adding in more info for the eggs/ having pros and cons in terms of growth speed/ profit made, or effects on other aliens. You could also add a market system where there is more than one buyer, or different locations which buy different aliens for more or less capital. If you were to make one small change and none else, I would suggest that you have the player start with more incubation chambers, and increase the max for them.

YOU NEED A MUTE BUTTON.... PLEASE ADD A FREAKING MUTE BUTTON, I CANNOT PLAY THIS WITH THAT MUSIC

Really great, but i think a few things need polishing up... the walking speed while above ground is a little slow given how much walking you need to do, and I would like to see a little more varied control scheme (allow for WASD movement, esc to quit menus instead of both c and esc, and clicking the buttons instead of just hotkey use). Just some suggestions. Great job, keep it up!

really awesome game, but i found that the achievements frequently got in the way of the text/images and were very irritating. perhaps put a black bar on top of the game or see how you might keep these from getting in the way? I loved the game but found it obnoxious to have to wait 5-10 seconds for the notification to go away before reading the panel.

pretty great game, very addictive and plenty of good combos to explore... my one complaint would be the frequent waiting... the first run its cool to see the enemy soldiers running past yours, but this gets old very quickly. another point where i feel you should not have a wait is just after killing a batallion. I'm using the goblin's gold boost ability, and find that i end up wasting quite a bit of time on the counter because im unable to move for 3-4 seconds after killing all enemies. Other than these things, great game... hope to see more in the future.

Really cool, but needs some ironing out... I found it incredibly irritating to click on doors/items which were parallel to the line of sight, and found little to no reason for them to have such small hitboxes (I dont see why you cant just make the hitboxes the same size as perpendicular doors, and clicking 20 times to get into that door when the trauma is chasing me is a really huge tax...) at least add a little highlighted tab or something so it is not so difficult to see/ access these things, as it doesn't make sense to restrict the game by the point of view if it is not some sort of major gameplay element a la Fez. (especially since u can still see the things and the character would be looking directly at them, I dont think it really makes much sense in this scenario)

this is a great game... but for christ's sake, can we just stick to WASD? its really irritating having to move my hand all over the keyboard, and for me at least it really ruins the whole experience because i am constantly distracted. What is the point of putting jump as A and then not using the up arrow for anything at all? i just dont get it...

Asvegren responds:

Up arrow is used for aiming when you get the gun.

cool idea, but the movement is far too sluggish for me... i don't know if the game is supposed to be that way or if it is simply running poorly, but i don't have trouble with many fast paced, more complex games that are along the same lines, so i have to assume it's either sloppy coding or that i am supposed to be moving at a crawl. Please speed it up a little bit and i'll play this all day, but it's just frustrating and irritating as it is

VVVV don't know what's up that dude's ass... Animations are really cool man, it's obviously not perfect or anything but the ice formations in and around the area in the bottom left are fucking amazing. I make a lot of graphic art and music, and I also find that although the music isn't much, it's a good backdrop for a frivolous game such as this one anyhow. Great Job man, I'm sure i'll be seeing some interesting stuff from you in the future :)

Why would you make a game in which you must restart the first level 20 times to even get onto the first platform? I'm tired of games like this getting frontpaged.... this is absolutely ridiculous.

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