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MLScherbatov

411 Game Reviews

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you should be able to build more than one of each building. there is no element of strategy when you basically have to get all of the units in order to compete, especially when some of the units are OP, while others seem useless.
all of my buildings disappear when i upgrade to the next age, too? that's just outrageous, man... besides the fact that it makes 0 sense, i lose as soon as i upgrade because the alien units do not suffer the same disadvantage. this is severely imbalanced and many aspects of the game just dont make any sense...
i cant restart a level without quitting the game and re loading from the tutorial, either. that makes no sense.

(additional comments after retrying 3-4 times...)
honestly, the upgrade thing is a complete game breaker. this is clearly a good game, and i was gonna give it 3 and a half despite the obvious issues, but this is just stupid. i have to give you 2 stars now, and its honestly because you clearly didnt put in the effort to make a finished product. did you even beta test this?? the only way i make any progress is if i dont upgrade to the next age at all, and that makes the game last for fucking hours/ the aliens advance to a point where i just cant keep up.
how am i supposed to continue gathering resources when the enemy immediately advances to my base as soon as i upgrade? you could at least leave the turrets there...

has anyone even beaten this game? how does this have a decent rating? this is just ridiculous, man... i like a lot of your other games, but this is an utter disappointment, and its incredibly sad that you would develop it to this point only to release it in an unfinished and imbalanced state.... i really tried to give this a chance, but come on...

really cool. chests dont open when you have a left click weapon equipped, though. :/

too hectic, too difficult to manage more than one ship at once. also you dont move nearly fast enough to pick up most of the bonuses or really accomplish anything other than avoiding obstacles. it's a good concept, though.

this is cool in a lot of ways. i enjoy the ranged vs melee combat, being able to create a squad that optimizes certain stats in certain areas, but this game moves way too slow. it's not just the walking speed, either. when i open a chest, i have to wait 30 seconds for no reason so that the item that comes out can look shiny... that's just stupid.
the stamina thing is cool, but it just exacerbates the issue. i shouldn't have to play the same sections of the level 40 or 50 times in a row just because you want to make the game longer, so i think it's important to find a balance here. I had similar issues with the new infectonator runner game, because at a certain point it's just boring when you make little to no progress with each run. i cant and wont ever finish games like this, and im not sure why anyone feels the need to stretch out flash games to such an extent. they are supposed to be quick and fun... isnt that the point? if i wanted a long term experience, i'd be playing a commercially released title. i'd rather you come out with 30 different versions of the same game with different colors and outfits than have to trudge through all this excessive repetition.
I appreciate that you've added so many unique characters and outfits from pop culture, but what is the point of putting in that much effort when most of the people playing this will get bored before even reaching the 2nd world?

a few of the units could have used a more thorough explanation, and the movement system was sometimes strange and unresponsive/ the arrow would just tangle up regardless of how carefully i moved the mouse (kind of used to this from playing advanced wars/etc, tho). aside from that, the music is nice, the graphics are clear without being flashy, and the game itself is great.

pretty great game. hard at first, but fun once you get the hang of it. my only real complaint is that i wish it were longer :3

scrolling was laggy and unnecessary. ive seen this exact model played on one frame many times and much more efficiently than this. my bases auto attacked to places i didnt need them to and generally were impossible to control. Music/sound was mediocre, campy, and irritating, and graphics were lacking in quality. Overall this is just a crappier version of games like solarmax and many, many earlier titles of the same style. i'm sorry, but this is neither challenging nor fun, and certainly isn't anything original. I dont understand why people feel the need to make low quality copies of games that already have been made 100x over.

this is cool, but as some of the previous reviews mention, there are some issues. i think some of the platforming needs a little bit of editing, and that sometimes the controls are unresponsive in strange ways. i got too frustrated at the heavenly tower, because the lighting guy is basically impossible to get past without just jumping on him and willingly taking damage, and then the platforming with the jellyfish in the narrow passage just above is simply way too difficult to maneuver. you need to widen the passable area next to the jellyfish, as well as making the cloud guy attack less often. i didn't get past that part despite the game seeming really cool and having good music and art.

fun game, but the 'swag' mutation was utterly useless, actually made gameplay more difficult, caused me to die several times due to the controls switching when a car was coming, and for some reason was the mutation i got at least 75% of the time. you definitely need to remove it. it seriously ruined the game for me. also, the gangnam character's gold magnet worked, but the double gold did not, as well as the bomber mutation having little to no effect aside from the first 1-2 runs. upgrading a mutation should increase it's likelihood of appearing, but it seemed to me that it actually did the opposite.
this is cool, but it is by no means balanced or finished.

this is friggin kewl man
the one thing that i think would make it 100% amazing is if you could catch the stick and get another free shot if you did
you could maybe add objects that it would bounce off of and then have less and less of them as the levels get harder
otherwise, i like the animation, the sound is relaxing (and well mixed, which is rare on this site TBH (im over here muting every game and not playing the ones with no mute button hahaha)), and it is super user friendly. i immediately knew what to do, and didnt need to hear any tutorial whatsoever to get the point, which is nice. the control scheme is perfect, too.

I would just love to see this with some ricochets, tho... i hope you try it out!!!!
<3 moloshe

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