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MLScherbatov

407 Game Reviews

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cool idea, and i like all these games with new control schemes, but im not sure this is working properly at all. i was unable to do anything at most rooms, and only was able to attack 1 monster despite encountering several and being forced to simply walk past. i'm not sure what i have accomplished so far or how to get to "level 4" because i pretty much cant do anything but walk forwards and hope that the next room is functioning properly.

as well as this, the menus were incredibly unclear, and i had no idea what i was doing most of the time/ there appears to be no hostile enemies which pose any sort of threat to the player.
this cookie needs some more time in the oven.

TheeCoffee responds:

Fixed it :)

pretty cool. I thought it moved a bit slow, however. I understand that there is an issue with high speeds when the movement patterns become more complex, but you could get around this by adding either a speed up button or maybe a slow-medium-fast thingy in the corner.

Other than that, my only issue was with how u had to drag the units to the starting points. perhaps consider allowing to just click the arrow, or to click the unit and then the arrow, to start them on their path. Cool music, too. Let me know if you need any music for games, i've got TONS of chiptuney stuff as well as hip hop/trap/etc

pretty cool game. I thought the menus were a bit clunky, however, and seemed to take a bit long to respond/complete animations. this reminds me a lot of FF7 ina few ways. I like it haha

this is sorely in need of a mute function. It's kind of expected that you have some kind of music/effect control. I dont play games most of the time that make me do this, especially because i make/listen to a lot of music. additionally, if i were to listen to this little 10 second loop for more than a few minutes, i'd go insane.

how does the gameplay even work? i feel like i have 0 influence other than choosing upgrades, and the upgrades dont make and difference. I'm sorry, but this simply isnt worth my time.

i was incredibly disappointed in the gameplay. i only received 1 speech bubble at a time, sometimes with 30+ seconds in between new ones, and so it was really just boring... i spent the first minute thinking that i was supposed to just click on random people (WHICH WOULD MAKE MUCH, MUCH MORE SENSE) and was just irritated at how crappy the gameplay was when you clearly have such a nice concept/ cool art and stuff. This seems like it could be really cool, but you have a long way to go from here.

looks cool. is there any sort of engine or controls to detonate the TNT? i see that this is just a concept but i wish i was able to really play with things instead of just stacking stuff up. I'd suggest making ramps and/or platforms which can hover so that small machines can be constructed. You might also consider something like the incredible machine where you have gears, pulleys, etc. I look forward to seeing the finished version

cool mang. i cant say i play at all recently, but this will certainly prevent a lot of bickering lol

when you click to skip dialogue, please have it simply show the full text first, THEN skip once you click again. I found myself trying to skip through because i read fast, and ended up missing quite a bit of dialogue. Although i appreciate the in depth voice acting, it just moves a little slow for your average gamer, i feel.

clearly you are not finished and are just looking for feedback, but i'm not sure whether you meant to have 2 players, or for the player to actually be fighting themselves. perhaps if you are having difficulty with having the monsters act a certain way depending on their situation/ what was used on them, simply add a short 3-4 move looped script for their combat.

i thought the dice visuals were cool, but tended to take far too long to stop rolling. consider making this animation much, much faster, because even after finishing the first battle, i found myself very irritated at having to wait for this each round when it's just 2 6 sided dies rolling.

essentially so far i think you've got a good thing going, but definitely consider how certain aspects of a game such as this (especially if you mean to stick to a combat+dialogue only system) grow very tedious as they repeat themselves.

consider adding 2 more preset characters to start with (u can keep the same dialogue or w/e and just change weapon sets i.e. warrior, archer, wizard, etc)

perhaps instead of just the regular attack, go for a power attack/flurry/critical strike system such as what is used in KoToR?

music was great, btw. did you make that yourself? i was just playing yellow version earlier today.

Holon responds:

Thanks for the feedback! I'll keep them in mind for future updates.

As for the music, they're from the Audio Portal and can be found on the credits to the left.

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