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MLScherbatov

411 Game Reviews

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cool game... the movement needs work, though. on level two i had to try several times to push the stone without falling into the hole. i would let go of the right arrow key and the character would keep walking... i also noticed that this issue comes into play when changing directions. i mean cmon... we've been able to get past this sort of issue since pokemon blue and red.
otherwise, this was a fun time.

this game is great. reminds me of xavier: renegade angel

seems to be a little too difficult. my energy ball/wave would not work even when i had full energy, and i died very quickly. the level didnt end when i died, and i had to go back to the menu (i wasnt sure if i was supposed to respawn or something, because the game is so hard)
it seemed a little too much to have to hold up to get up after falling, especially since the only way to really fight minions is to kite them.
idk i guess overall, this may be intended for skilled players, but i think it's a bit much. the bosses/minions killed me far too fast for the game to be enjoyable, despite it clearly having potential.

Tukilit responds:

I updated it so it's slightly easier. Thanks for the review.
I know what you feel, just start off with Incarnate to get the hang of it. It's really fun once you know how to defeat them. It's a boss battle after all :)
Oh, and when you die, just pause the game and retry. Sorry about that. :)

friggin kewl, man. My only real complaint is that the game lacks a button for removing water/adding land mass. i focused water early, planning to max out rainforests, but instead the map flooded very suddenly and i was left with little land mass near the equator. I can certainly avoid this in the future, but IMO with all the other controls, it should have probably been present. maybe you could just have a temperature control, and allow high temperatures to remove water?

cool game.
i wish it had a little more depth (some ufos, comets, satellites, etc, or birds maybe)
and i wish there were more upgrades, but i see that this was done under a time limit, so i cant blame you for that. as it is, it is enjoyable and doesn't glitch, so i'm happy with it. good job mang.

ilovedemongirls responds:

Thank you! I do agree it is pretty short, I had big plans for it that sadly never worked out. Anyways, thank you for the review!

seems like a good platform, and could be a good game with a little structure, story, and if you fixed frame rate/lag issues. I think you should consider a quality/depth of field option, and i feel compelled to mention that a lot of the enemies just turned into zombie corpses as soon as they died.
overall, though, this looks like it could be really cool.

GamesTube responds:

Thank you for your analysis, I will try and make this game even better.

this is in serious need of a better tutorial, and i'm not sure if this was a glitch or not because i dont see others talking about it much, but it seemed like most of the buttons were entirely unresponsive, and i had no idea what i was doing.

this was literally nothing but some unexplained bars marked "stamina" and "habit" going down and resetting, while i occasionally was able to get a response (1 in 10 clicks) on the "harvest" button. Occasionally, I was able to click "eat" (even though i had extra potatoes the entire time) and my stats would go up, but there was no apparent use for the increase in stats, and clicking the "slime" button elicited no response.

I'm sorry, but i have to give this 0 stars. this isnt a game, and it's barely a sketch of a game concept. I'm not sure why you would release this, and if the game does actually function, then you have done an incredibly poor job of explaining the mechanics.

love the whole series.

cool game. My only qualms were that it was so short, and that the fireballs were so difficult to dodge.
otherwise, great work.

seems cool. the control scheme is a little weird, tho. i dont see the point to all the keyboard controls within the menus if you still have to use the mouse frequently. additionally, some of the keys just seemed to be in strange/hard to reach places based on your k/l keys as the main two buttons.

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