this game is cool but pls take down the paywall or at least let us customize SOMEthing without having to grind to 2400 coins at a rate of 3 coins per hour
this game is cool but whyyyyy does the "____ sold for ___ gold" have to stay on the screen over all of the items in exactly the wost possible place for like 10 seconds afterwards??? it really makes the store difficult to use.
otherwise this seems like a rly good title. not too complicated, but not boring or overly idle
i thought your level selection was the game for a few minutes and couldnt figure out how to move. once in the actual game, it was just kind of tediously slow and i kept getting stuck on walls along straight hallways for no reason. this might be cool but it is just not appealing to me right now and is moving way too slow
Well, thanks for the tip. In the next version, the game interface will change, features will be added. Now the approximate version is in Google Play, and it will undergo changes.
i feel like im having to switch between the mouse, arrow keys, e, and spacebar too often when there really doesnt seem to be any need for multiple "continue" buttons. we could easily be using just E or just spacebar instead of both options and i have yet to see any situations where two separate keys are necessary. tbh this would be a lot easier if we could just walk with wasd or arrow keys and then all other interactions were done with the mouse. aside from the controls this game seems pretty cool
this is not in any way finished. its like 2 screens of decent platforming playing as a pink rectangle and then when you get to the end of those 2 screens the game just stops and there is nothing to interact with. the platforming itself is fine but theres no story, no instructions, etc. this is barely an alpha test and should not be in the portal in its current state.
i had fun for the first 2 missions and then it just seems like the enemy has 10x as many units as me no matter how many times i replay the level. id definitely come back if u make it a little more playable.
good music, but the spells shouldnt cost money. give us mana. using a lightning bolt means i lose immediately unless i already have a huge gold advantage, and i never do because im facing at least 5 orcs by the time i build 2 tax collectors
youve started a good game, but im not sure how you thought it was playable if this difficulty is "easy". we havent even learned all the features of the game and the levels which teach us new things are nearly unbeatable. i think it has potential and youve clearly put in a lot of work so ill give it a 3.5, but its not beatable in this state and nobody is gonna keep playing until you make it easier
this seems nice but i cant even clear the tutorial. the first time i fell off the ledge before i was able to read the instructions, and the portal wont spawn on the little ledge there, only on the other side. the sound and graphics are great, and my first impression was great because of that, but it shouldnt be so hard just to get through the intro.
i didnt keep trying after ~10 attempts to make the portal (half the time it shot the blue one first and it doesnt seem that the blue one even sticks anywhere), but i hope to see a more finished version soon.
couple of suggestions:
try adding instant respawn checkpoints maybe? that would make it less tedious
consider using arrow keys to move and wasd to control the portals, or vice versa. g is kind of an uncomfortable key
it could use a few more bells and whistles but i like that you focused on building good puzzles instead of making it pretty looking but hollow like most new games seem to be doing. good job
for a game where we're mostly just clicking a button (although its a cool concept and i like it so far), i feel like there should be less waiting. especially when placing the stages i really wish i didnt have to sit there clicking then waiting a second then clicking again when i could have generated the map in 9 quick clicks instead. ofc we should have the opportunity to wait and try to time it perfectly, but we'd still have that without the little interludes between each selection, and it really doesnt seem to make a huge difference where everything is placed anyways when every space is still gonna end up being adjacent to any other space.
scrolls only allow 1 effect at a time. while in some games this might have a balancing effect, we still need to be notified about the fact ahead of time. i used a poison then a freeze which i had been saving specifically for a boss battle, and found that the poison only did a total of .6 damage?? i feel like this is quite imbalanced and the fact that we already dont know how much damage or what effects each scroll might yield in the first place makes it seem pretty unfair. it's not that the game is even very difficult as far as ive seen, but i hate playing titles where so much of the strategy seems based on how much we've played already instead of allowing us to think of a build or make a plan for our character from the get go (especially when the whole game is about "giving us the power")
There's a skip button on the map creation.
And yeah, there's a fine balance between allowing stuff to be discovered and overwhelming the player with information.
Thanks for the review!
this is pretty good. i like the music for sure. looking forward to seeing more
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