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MLScherbatov

411 Game Reviews

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there is no ingenuity here - if i could take a small bear and combine it with an adult bear to create something different, this would be worthwhile. it's just not a rewarding experience when all i can do is combine two bears of the same type, and although idle games like that are for some reason really popular here, i just dont find them enjoyable. where is the description of each type? why cant i buy polars or grizzlies? do you get why it's a hollow experience when i have no choice?
the idea has potential but it falls short without more variety.

Seriously like i enjoy the story and the animation is cool and the dialogue is well written. the sound is good and i think this has a lot of potential but i have little to no say in what happens until pretty far into the game and i found it frustrating that the majority of the gameplay seemed like an extended cutscene that i had to keep clicking "next" on
I realize that it does develop over time and i do like some of the stuff that goes on later on in the game, but there were dozens of opportunities where i should have been allowed to make a choice early on in the game and i was offered nothing of the sort, and even once the game started to really get going there were periods of time where i felt like i was just staring at nothing for 2-3 minutes and had no say in the matter.

well done. it was a bit difficult at first, but once i got the hang of the game's attitude, it was really fun.

this has potential but it's ridiculously glitchy and the screen wont stop shaking, i cant seem to die, etc.
i do like the idea but i cant enjoy this as it is.

start button should be bigger - i spent like 30 seconds trying to figure out why the avatar didnt move with wasd or arrow keys before realizing the game hadnt started yet, and this was even more confusing when i had to click "start game" on two separate screens (they were pretty looking screens at least tho!!!)

woahhh these instructions are too much at once and too crowded!!! make a few blank tutorial levels and explain all these things as they come up instead of pushing it on us all at once. maybe instead of having the player click through 2 screens and then a path selection stage you could just have one title page and utilize this space to more gradually feed the player instructions.

bullets still flew forwards when i was facing backwards

the jump key was z in the path select and x in the stage? confusing but i figured it out almost instantly so no big deal its just weird

jumping only went directly upwards unless i pressed the directional keys simultaneously. this works for some games and in a lot of ways it makes sense, but given the rigidly square nature of your platforms it only serves to be a little frustrating instead of bringing about a sense of realism or real physics. i highly recommend you allow characters to move in midair if you allow double jumps/etc and changing directions in midair otherwise. it just doesnt make sense that i can turn around if im already moving horizontally, but am unable to do so when going straight up.

cool music, animation is simple but cute despite having literal and figurative rough edges

the speed in midair was like swimming through molasses - i realize we are supposed to be flying or w/e but it would feel better if the ascent and descent happened more abruptly

pretty decent concept, generally happy and fun, but it needs a lot of work. i'll look forward to the completed version and check out your earlier titles as well. good work.

PrincessNinjato responds:

thank you...Also I dont know how to make a double jump and its the software when it comes to jumping next to a solid object...If I can fix this I would and I still can't figure out why she faces backwards...Something to do with the way she is falling but I am still looking into this.

1- this is a bit late dont you think
2- still p. offensive and i would liken it to nazi/racism memes which are just not funny, even if the intent is lighthearted
3- the guns dont change depending on what i pick, its still a pistol and it still shoots at the same rate
4- no replay button which forces me to refresh the page and that is a waste of time

music was pretty good i guess...

it feels like you deliberately didnt put much work into the game with the expectation that people would like it just because of the subject matter. I think you'd be better off making an image macro or a short movie than this one dimensional "how fast can i click" gameplay. I might have given the joke more of a chance if the game itself was fun, but i have to be honest and say that it just wasnt even amusing

ZabuJard responds:

i love u thx for the review friend

literally will not even start. the intro screen looks appealing and all, but what you have here is little more than a picture and a music loop. none of the controls respond in any way whatsoever despite trying both firefox and chrome, as well as refreshing the page multiple times. i hope to see a working version soon, given that the animation and music seem to be well implemented... i just wish i could have played the game??? pretty big let down.

seems pretty solid. i think the sound could use a little work, tho. it goes from completely silent to very loud very abruptly in the beginning of the game, and although the music itself is good and the sounds are on point, i think they could be EQed to be a little less harsh or at least quieter.
im sure this is because you're going for a retro feel, but i think the jump has just a teensy bit too much air time and that it makes the game seem a bit slower. its not necessarily a bad thing, but the game might be more exciting if it was faster paced.

GamekrazzyProduction responds:

Thanks for your review!

I don't know what you are talking about when you say the game goes from "silent" to very loud... unless you are referring to the loading screen, as I couldn't put any sounds in there as the more objects in the loader layout, the longer the original loader is which looks tacky.... I honestly didn't even want the original one at all, but I felt that showing the controls there was necessary.

The jump height is based off of how long the button is held, and one way I think I can make it still feel faster paced would be to add an aerial attack, which I did not implement due to time constrictions.

this is interesting, but the dash is far too oversensitive. the first level with those (spikes? brambles?) thingies took me like a dozen tries. consider reducing the midair speed for a more fair and rewarding experience as opposed to a frustrating one.

perhaps think of some way to save or build up power for the dash? a hold and release mechanic, maybe? i know that's probably not the easiest thing to complete especially given that you mentioned time restrictions, but i think it would help a lot. you could try something that would work based on mouse controls too (aiming and dashing upwards at any particular angle etc). IMO this could really take the game to the next level and make for more interesting platforming or leave room for more complex level design.

i applaud the instant restart time. i like simple and challenging games like this and i hate it when the fade in takes like 5 seconds and i spend most of the time waiting

nice music choice. relaxing, chippy (zelda inspired??), and generally perfect music for a game like this. i think a lot of games dont quite hit home in terms of making the soundtrack immersive and just repetitive enough that you lose track of your surroundings and just focus on the game, but this does it quite well.

i noticed your levels lack boundaries. this actually doesnt make any difference in gameplay whatsoever other than allowing you to fly around extensively underneath the levels by dashing repeatedly, but i thought i'd mention it. i assume this is just because of time constraints so nbd - i actually found it fun and i love doing stupid shit like that in games... (maybe you could add secret areas by taking advantage of this to add platforms outside the viewable screen)

anyways i liked this title a lot despite its rough edges, and ive been trying to work with stencyl despite having no knowledge of programming etc and rly am interested in working on games/ i have a lot of ideas about this sort of thing, so if you feel like it go ahead and message me (or rly anyone who reads this) about anything i can do to help or participate.

i produce music and have been making visual art for the majority of my life (increasingly digital), so if you're interested in seeing my stuff please dont hesitate to contact me. i'd love to help make something like this if you have the time.

personally i am physically disabled and spend 99% of my time creating art or music, so trust me i will be willing to do whatever i can here.

good work mang!!! sorry for the TL;DR, but i hope at least some small part of this review worked to your benefit. have a good one, and keep it up.

dropped to the ground on the second level and was unable to find my way back up, nor was there any kind of reset key that i could find. this is a novel concept, but it's just not working, nor is any part of the game explained well enough to make it user friendly.

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